Hey guys,
So what I am trying to do is essentially redefine a BMAP* object. Example;
BMAP* picture;
function changePicture()
{
var change = 0;
while(1)
{
if(picture==NULL)
{
wait(1)
}
if(change == 1)
{
picture = "image_a.bmp";
}
else
{
picture = "image_b.bmp"
}
wait(1)
}
}
Essentially I need to change the contents of the BMAP pointer without changing the pointer itself since the function I am using this in conjunction with is pan_setbutton. Anyone know of a good/clever way of doing this