hehh, I just had a shitty Friday because of a wrong script restructurization into .h and .c files... I included first the .h files than the .c files in a main header file that is used by both the editor and the game, no errors, my editor works fine, but some complex rts map decomposition and pathfinding stuff do not want to work again as before... maybe only the .c files should be included in that main file, and the .c files should include the .h files used by it? (header guard or whatever its name is used, you know those ifndef define endif thingie)

Edit: my includes have been fine, I just commented out something that would had been necessary... backups are the best friends.

Last edited by sivan; 01/19/14 16:40.

Free world editor for 3D Gamestudio: MapBuilder Editor