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Re: The answer to life, the universe and unity3d
[Re: Uhrwerk]
#436356
01/24/14 00:05
01/24/14 00:05
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Ich glaube, ich werde mir "I <3 Rayne" auf die Brust rasieren. Pics or it didn't happen! Are the ambient and sun colors calculated or are they set manually? They are set manually. Mostly to achieve custom ambient/temperature/fog gradients depending on the mood you want in your level. Computing this at runtime would also cost a lot of performance, and that's simply not worth it. Edit: By the way, happy belated birthday! By the way, we've finally updated our website New texts, screenshots, and awesomeness! Except of the features site... Because we are lazy bastards and that requires making screenshots and we are busy watching the sun :3 There is also a new blog post explaining where Rayne is going in the future: http://rayne3d.com/blog/01-23-2014-the-state-of-rayne-and-its-future
Last edited by JustSid; 01/24/14 03:10.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#436416
01/25/14 11:41
01/25/14 11:41
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Joined: Nov 2008
Posts: 946
the_clown
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Great progress you're making there, this looks extremely promising. From what I've seen so far, this seems exactly what the market is missing: A modern, powerful yet lightweight alternative both to open source graphics libraries like Irrlicht and Ogre3D as well as to expensive and/or inflexible, rigid packages like Unity, UDK and, well, Acknex. Looking forward to weekly updates, and I'd totally love it if these would get quite technical.
(btw, the sentence "The techdemo however will require a level editor, which is also something we are working." lacks an "on" at the end, just mentioning it because it really stands out regarding the otherwise extremely enjoyable writing style :))
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Re: The answer to life, the universe and unity3d
[Re: the_clown]
#436496
01/28/14 03:05
01/28/14 03:05
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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From what I've seen so far, this seems exactly what the market is missing: A modern, powerful yet lightweight alternative both to open source graphics libraries like Irrlicht and Ogre3D as well as to expensive and/or inflexible, rigid packages like Unity, UDK and, well, Acknex. Thanks! That's exactly what we are going for We are currently busy writing lots and lots of documentation and cleaning up old pieces of the codebase. That limits us a tiny bit in regards to what we can show, because, well, there isn't much new stuff getting added, but hopefully that makes the next release much much easier to use for everyone (and pushes the API a bit more into a stable direction). However, we can't not have a new screenshot, so here is something that wasn't possible before, but is possible now thanks to the refactoring of materials: (PS: This kills the framerate)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#436504
01/28/14 06:51
01/28/14 06:51
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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Joined: Oct 2007
Posts: 5,210
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what's up with the black-red-yellow-white lines?
3333333333
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Re: The answer to life, the universe and unity3d
[Re: Quad]
#436510
01/28/14 07:21
01/28/14 07:21
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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It's our way of patriotism: By default, Rayne will render the German flag in the background.
(Might just be the Skycube and atmospheric scattering though... No one knows, it runs on magic, you can't explain these things)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: Rei_Ayanami]
#436551
01/28/14 22:29
01/28/14 22:29
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Not using Black-White-Red, are you even a patriot... Uhh... that comment might get misinterpreted badly (and here I was thinking my comment was already close to the edge). Yes! Well, not directly in the published version, but we do have an OpenAL wrapper and OggVorbis resource loader module that we wrote for Occluded. They need some de-dusting and cleanup, which is why we haven't packaged them yet, but the long answer is: Yes, audio is there.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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