There are (of course) multiple ways to do this, for example these two:

Code:
void level_Change()
{ 	
	if(you == player) my.skill10 = 0;
}

action touch_Entity()
{ 
	my.event = level_Change; 
	my.emask |= ENABLE_PUSH;
	my.group = 2;
	
	my.skill10 = 1;
	while(my.skill10) wait(1);
	level_load(my.string1);
}


Here you can enter the name of the next level in the entity's first string field in WED.

Other approach:
Code:
TEXT* txt_level_names =
{
	string("shooter.wmb","outdoor.wmb");
}

void level_Change()
{ 	
	if(you == player) my.skill10 = 0;
}

//skill1: level_id 0
action touch_Entity()
{ 
	my.event = level_Change; 
	my.emask |= ENABLE_PUSH;
	my.group = 2;
	
	my.skill10 = 1;
	while(my.skill10) wait(1);
	level_load((txt_level_names.pstring)[my.skill1]);
}


Here you can use a text object as an easy way to realize a string array, then write your level names into the string parameter and then use the first entity skill as an index to load the appropriate level.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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