///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
VIEW* camera2 = {
flags = SHOW;
}
function main() {
level_load(NULL);
camera.size_x = screen_size.x/2 - 2;
camera2.size_x = screen_size.x/2 - 2;
camera2.pos_x = screen_size.x/2 + 2;
camera.x = -65;
camera.y = 42;
camera.pan = -26;
camera2.x = -64;
camera2.y = -50;
camera2.z = 50;
camera2.pan = 42;
camera2.tilt = -29;
ENTITY* cube = ent_create(CUBE_MDL,nullvector,NULL);
while(1) {
cube.pan += 4*time_step;
wait(1);
}
}