this is how you could use it:

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////

VIEW* camera2 = {
   flags = SHOW;
}


function main() {
   level_load(NULL);
   
   camera.size_x = screen_size.x/2 - 2;
   
   camera2.size_x = screen_size.x/2 - 2;
   camera2.pos_x = screen_size.x/2 + 2;
   
   camera.x = -65;
   camera.y = 42;
   camera.pan = -26;
   
   camera2.x = -64;
   camera2.y = -50;
   camera2.z = 50;
   camera2.pan = 42;
   camera2.tilt = -29;
   
   ENTITY* cube = ent_create(CUBE_MDL,nullvector,NULL);
   
   while(1) {
      cube.pan += 4*time_step;
      wait(1);
   }
}



SCHLEIFE SCHLEIFE SCHLEIFE SCHLEIFE SCHLEIFE SCHLEIFE