VIEW* camera2 = {
flags = SHOW;
}
VECTOR* offset1 = {0,-distance,0};
VECTOR* offset2 = {0, distance,0};
function main() {
video_screen = 2;
video_mode = 9;
level_load("newtest.wmb");
camera.size_x = screen_size.x/2 - 2;
camera2.size_x = screen_size.x/2 - 2;
camera2.pos_x = screen_size.x/2 + 2;
camera.x = -75;
camera.y = 42;
camera.pan = 0;
camera2.x = -75;
camera2.y = -42;
//camera2.z = 50;
camera2.pan = 0;
//camera2.tilt = -29;
vec_set(camera.x,player.x);
vec_add(camera.x,offset1);
vec_set(camera2.x,player.x);
vec_add(camera2.x,offset2);
}