Long time no update. I'm still working on the engine, but my free time reduced so progress is slower than before. I've reworked the rendering process to be more flexible, also i'm working on multithreading. Also i will add deferred asset loading so your game won't freeze on loading a 150 MB 3D model.
Next thing to come is transparency and an asset preprocessor with encryption and compression for your assets.

Have a nice day!
Felix


Visit my site: www.masterq32.de