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Re: The answer to life, the universe and unity3d
[Re: PadMalcom]
#436601
01/29/14 18:36
01/29/14 18:36
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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And still there is no link on your page to the documentation! Yes. That link will be added when we are ready to link something! No. But if someone were to implement it, they should probably look into the RN::SceneNodeAttachment class to synchronize scene node states across the network
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#436809
02/02/14 19:28
02/02/14 19:28
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Posts: 2,210 Bavaria, Germany
Kartoffel
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Do you guys already know when we can expect something like an open alpha/beta to play around with? edit: also I'd like to know if features like collisions ( and maybe tesselation ) will be implemented in the future.
Last edited by Kartoffel; 02/02/14 19:30.
POTATO-MAN saves the day! - Random
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Re: The answer to life, the universe and unity3d
[Re: Slin]
#436811
02/02/14 20:01
02/02/14 20:01
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Posts: 2,210 Bavaria, Germany
Kartoffel
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Oh, okay... well, I guess I'll have to wait then What do you mean by collisions? I just mean a simple collision system which could be used for player movement or bullet impacts. (like acknex's c_move / _trace)
POTATO-MAN saves the day! - Random
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Re: The answer to life, the universe and unity3d
[Re: Kartoffel]
#436836
02/03/14 16:32
02/03/14 16:32
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Posts: 3,751 Canada
WretchedSid
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Sooo, remember this weekly update thing? Well, it's been almost two weeks. So here is the Rayne weekly devblog. Have fun reading! And for our illiterate users: Have fun looking at the squiggly lines
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#436948
02/06/14 08:31
02/06/14 08:31
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Okay, alright, we got it. You ungrateful bunch aren't entertained by blog posts or documentation. Well, Nils is literally throwing away his university degree right now just to make you happy, so you better be entertained already! Have some tessellation. Because that's what modern engines can do.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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