has been some time since i posted the last time..

yes, the next version is on it's way. i've translated all code into managed one (bad idea), and then realized that it's far from flexible to do so. currently i'm recoding the whole program (into standard c++). it will, afaik, consist of three parts:

terred compiler
|
script language
|
frontend

so that theoretically everyone can write a frontend or a viewer, and the heightmap files are just about some kb in size. it's also possible to have a dll parsing heightmap files ingame.

the script language is currently in development.

joey.