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directional lightning / spotlights #43708
04/02/05 22:49
04/02/05 22:49
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline OP
User
garv3  Offline OP
User
G

Joined: Jan 2005
Posts: 605
Deutschland, NRW
Hi all,

is it true that the engine does not support any directional lightning like spotlights?

I think this is a standard feature which every 3d engine should support these days.
If it is true, will it be supported in the next version of the 3d game studio engine?

Thanks for answers.


GameStudio Version: A7 Pro v7.86
Re: directional lightning / spotlights [Re: garv3] #43709
04/03/05 00:53
04/03/05 00:53
Joined: Mar 2003
Posts: 569
FRAJO Offline
User
FRAJO  Offline
User

Joined: Mar 2003
Posts: 569
A6 supports spotlights.

Re: directional lightning / spotlights [Re: garv3] #43710
04/03/05 04:07
04/03/05 04:07
Joined: Jan 2005
Posts: 605
Deutschland, NRW
G
garv3 Offline OP
User
garv3  Offline OP
User
G

Joined: Jan 2005
Posts: 605
Deutschland, NRW
Great!

Does the demo version support those too?


GameStudio Version: A7 Pro v7.86
Re: directional lightning / spotlights [Re: garv3] #43711
04/03/05 04:52
04/03/05 04:52
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
Code:
namespace QuestionAnswerProgram

{
public __sealed class QuestionAnswerFoo : public System::QuestionAnswer
{
QuestionAnswerFoo(void)
{
this->ptrYou = new System::QuestionAnswer::Person(System::QuestionAnswer::PersonTypeAsker);

this->ptrYou->questions += new System::QuestionAnswer::Question(S"Does the demo version support those too?");

if (!this->ptrYou->questions->Item[0]->MethodForAnswer->ReadOnly)
this->ptrYou->questions->Item[0]->MethodForAnswer += new System::QuestionAnswer::WayToFindOut(S"Download the demo version");

else if (this->ptrYou->questions->Item[0]->ExpectsAnswer == true)
this->ptrYou->questions->Item[0]->answers += new System::QuestionAnswer::Answer((new Boolean(true)).ToString());
}
private:
System::QuestionAnswer::Person* ptrYou;
}
}



... .NET rocks...

ok sorry this means as much as "YES".

Last edited by Joey; 04/03/05 22:37.
Re: directional lightning / spotlights [Re: Joey] #43712
04/04/05 00:48
04/04/05 00:48
Joined: Feb 2004
Posts: 58
In space
A
Al Offline
Junior Member
Al  Offline
Junior Member
A

Joined: Feb 2004
Posts: 58
In space
Since we're on this subject, A6 only supports dynamic spotlights.

I wanted to ask this some time ago: when (if) can we look forward to seeing STATIC splotlights in A6?

Last edited by Al; 04/04/05 00:50.
Re: directional lightning / spotlights [Re: Al] #43713
04/14/05 14:07
04/14/05 14:07
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Static spotlights are possible with a little level geometry. Make a light, then put a few blocks around that light and set their surfaces to NONE. This should point a static light at something.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.

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