Assuming your player ship is on z = 0, try to calculate the position (or find it by trial and error) that is in the center of the screen with z = 0 (obviously this is camera.xy when camera.tilt = -90). Then simply limit the player movement, for example using clamp, to said position +- some quants in all 4 directions.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual