hi,

c_trace and ent_setvertex() works nice on a single terrain, created at nullvector position.

But as I ent_create() a terrain 100 quants ahead in y direction, only the very first vertex got raised correctly and after that between the traced vertices and the raised ones exists an offset in y direction.

So I convertet the world/entity coords with vec_for_ent(hit.x,you); and have now the effect that the very first hidden vertex is wrong, but all the following are correct now grin
complete opposite then before.

Without big code - does someone know this behaivior ?


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