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Re: movement making collisions crash
[Re: rtsgamer706]
#437945
03/01/14 23:44
03/01/14 23:44
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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The event function itself should be simple. It normally should only transfer information to the entities' main function - it shouldn't perform instructions that can trigger events itself, displace entities, or change anything else in the level. Thus instructions like c_move, ent_create, ent_remove, c_trace etc. must not be performed http://www.conitec.net/beta/aentity-event.htm
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