Not that I am aware of. Why would you need a video/ demo of that, do you have trouble implementing it?
Note that "ph_rope" is just a joint between two physics entities, no actual rope. If you want to simulate a rope you'd have to let's say create 20 (invisible) physX objects, connect them via ph_rope and then use some way to connect a visible but passable rope model to the chain of entities.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends