If you want to use a loop for your entity the following pattern has proven to work just fine for me:

Code:
void my_event()
{
	if(...) my.skill20 = 0;
}

action my_action()
{
	...
	my.skill20 = 1;
	while(my.skill20)
	{
		do sth;
		wait(1);
	}
	ptr_remove(me);
}



All code which is more complex than setting a few values should be delegated to your main loop like that.


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