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Re: The answer to life, the universe and unity3d
[Re: the_clown]
#438476
03/15/14 11:48
03/15/14 11:48
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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OP
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Joined: Apr 2007
Posts: 3,751
Canada
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MSVC in its latest flavour. We know that there are people who prefer GCC on Windows, but that isn't supported right now in favour of the more predominant Visual Studio crowd.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: MasterQ32]
#438481
03/15/14 14:34
03/15/14 14:34
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Joined: May 2005
Posts: 2,713
Lübeck
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Probably not much. It "should" just work, especially since for an early linux port approach most issues have been resolved already. So most of the work will be creating a build script for gcc So it will probably come around the time we do a linux port, where we will use gcc anyway. Also, its #ScreenshotSaturday and I implemented tangent generation for the decals:
Last edited by Slin; 03/15/14 14:34.
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Re: The answer to life, the universe and unity3d
[Re: WretchedSid]
#438544
03/17/14 09:31
03/17/14 09:31
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Joined: Nov 2008
Posts: 946
the_clown
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Posts: 946
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MSVC in its latest flavour. We know that there are people who prefer GCC on Windows, but that isn't supported right now in favour of the more predominant Visual Studio crowd. I have yet to understand why Visual Studio is so popular, I'm absolutely uncomfortable when using it. It feels bloated, the express version has limitations that I don't really understand (I mean, come on Microsoft, you COULD allow me to create a new project from an existing codebase) and the solution explorer or what they call it feels like an unnecessary abstraction layer to me. Code::Blocks on the other hand felt absolutely like home instantly when I started using it, and MinGW/GCC has yet to show me any disadvantages compared to MSVC, which, for reasons I don't quite get, started off by trying to compile every single header in its include folder when I tried to use it in Code::Blocks (admitted, it COULD have been a mistake on my side with the compiler flags, however it didn't work in MSVCs favour regarding my evaluation ). Also, GCC seems to adopt new C++ standards way early before MSVC from what I've heard, so I did actually expect you to use it as you're taking advantage of C++11 to quite some extent. I do however understand, given the fact that MSVC is still the most popular compiler in software development, that you're concentrating on that.
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Re: The answer to life, the universe and unity3d
[Re: the_clown]
#438546
03/17/14 11:02
03/17/14 11:02
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Germany, BW, Stuttgart
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@the_clown: The thing is: Visual Studio is not only for C++, but for Software Development. In the bigger versions (Ultimate e.g.) you have a huge pile of refactorings, code analysis, debugging tools, sql server integration, web server integration. You have UI designers, UML->Code-Convertes, Collaboration toolsl, ... GCC is just a compiler suite, Code::Blocks a lightweight IDE. Visual Studio is a heavyweight IDE. You don't really need any other tools except Visual Studio to realize a project in any size.
Also a personal preference: IntelliSense is just the best code completion...
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