2 registered members (Akow, tomaslolo),
1,536
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: Flappy bird (Online)
[Re: Dico]
#438468
03/15/14 03:18
03/15/14 03:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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absolutely great improvement. Aren't the spiders supposed to kill me? And while the game shows me the servername, and highscore for the server, it says "Server is Offline"
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Flappy bird (Online)
[Re: Reconnoiter]
#438530
03/16/14 17:23
03/16/14 17:23
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Joined: Feb 2012
Posts: 371
Dico
OP
Senior Member
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OP
Senior Member
Joined: Feb 2012
Posts: 371
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You can create stub models on the server. The are only some extruded outline of the models with a low poly count and no texture. I think you can even use polygon collision with them. yes this true , the server don't need to render textures and so one . Do you use a custom solution, c_move or PhysX for the collision?
just c_move I hate these kinds of games how ever a job well done I hate these kinds of games how ever a job well done , lol yeah exactly my thoughts as well. hh if you can't get 1000 score in this game you hate it
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