c_trace(player.x,your.x,IGNORE_ME|IGNORE_PASSABLE|ACTIVATE_SHOOT);
function shoot_event() { while (event_type == EVENT_SHOOT) { { set (scanning_txt, VISIBLE); wait (1); } reset (scanning_txt, VISIBLE); } } action my_entity() { // my.ENABLE_SHOOT = ON; my.emask |= ENABLE_SHOOT; my.event = shoot_event; }
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