void boxerplayer_ctrace(){
VECTOR trace_target;
var scale = 150;
vec_for_angle (trace_target,vector(my.pan,my.tilt,my.roll));
vec_scale (trace_target,scale);
vec_add (trace_target,vector(my.x,my.y,my.z));
c_ignore (1, 0);
trace_mode = IGNORE_PASSABLE | USE_BOX| SCAN_TEXTURE |IGNORE_SPRITES | IGNORE_ME;
c_trace(my.x,trace_target, trace_mode);
if(you) if(you.id == id_boxerenemy) {
you.health -= 25;
}