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Re: unreal engine 4
[Re: oliver2s]
#438834
03/22/14 12:03
03/22/14 12:03
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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We are in 2014, but really: quad-core processor and 8 GB RAM as MINIMUM spec isn't "low-end" for me
True, same for the GPU requirement. Interesting coincidence, my flatmate upgraded his desktop PC just a few days ago with a intel quad core and 8GB RAM after playing on a dual core and 4 gig for years, as well as with a Radeon 4870 HD, which he didn't switch out and isn't even sure yet if he will, and I did so far consider his machine higher low end at least. According to the UE4 requirements he still falls under low-spec NOW after the upgrade, which is really kinda weird to me. My own PC which I consider to be capable of nearly every current game on high settings isn't even higher than these minimum specs, at least on the CPU/RAM side of things, which is really kinda shocking to me.
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Re: unreal engine 4
[Re: oliver2s]
#438846
03/22/14 13:45
03/22/14 13:45
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I just wanted to say that the editor runs on low fps on my i5 2.5GHz notebook with a HD7670M, especially when all effects are on, and I have not tested yet a compiled exe with low graphics settings. probably there are tools to refine settings, especially because of the mobile platforms, whose support are not fully finished now. Mac and Ios is in an early state. I will try it as I have time, by checking the example projects for a couple of genres (smaller ones like platformer, and 2 bigger ones for FPS, RTS). I will share them with you. but defining a min system requirements is a kind of estimation, you can start to develop a bigger project knowing you need years, so imo they are right in case of their main target segment, but made a large step to expand their market towards the indie developers and hobbyists. a few years ago I found UDK system requirements too high, now it is fine, but smaller engines are more hobbyist friendly in this area, having at least one stage technology lag, resulting in lower achievable possible quality, which is not unacceptable in many cases.
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Re: unreal engine 4
[Re: sivan]
#438901
03/23/14 04:00
03/23/14 04:00
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Hotreload: Make updates to your gameplay code while the game is running using Unreal Engine 4's popular Hot Reload feature. This tool allows you to edit C++ code and see those changes reflected immediately in-game without ever pausing gameplay. That sounds like IT-Porn^^ @Sivan have you tried this already?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: unreal engine 4
[Re: sivan]
#438907
03/23/14 08:55
03/23/14 08:55
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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just found that benchmark.
I used the highest settings, except for antialiasing (just FXAA). ...runs really smooth on my (except for the cpu) medium system.
Edit: stupid me misread ue3 for ue4, sorry for that
Last edited by Kartoffel; 03/23/14 08:57.
POTATO-MAN saves the day! - Random
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Re: unreal engine 4
[Re: alpha_strike]
#439788
04/09/14 14:27
04/09/14 14:27
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yeah it is much more unity like now than any other engine... Esenthel engine also stepped onto the path of subscription (15USD/month), but apparently it cannot be canceled as flexibly as ue4, valid subscription is checked on each editor startup. and source code access subscription is much more expensive. http://www.esenthel.com/?id=store (users are not very happy) at the moment in ue4 I always get an editor crash after the shooter example game startup, and in some other cases (maybe my old non-update-able driver is the issue), but at Epic they really seem to work on bug-fixing of all crash reports. so currently it is cool to get familiar with this engine to get prepared for a future game project, because it is full with great stuff, but imo it requires some time to make it really solid on all platforms (it runs best currently under windows). so maybe later I will give them another month... but maybe Cryengine could also make some surprises... if you are interested I could compile 1-2 test levels to see some end results. the realistic rendering demo is great (okay, 2 expert developers worked on it for 3 weeks full time).
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Re: unreal engine 4
[Re: sivan]
#440085
04/17/14 19:23
04/17/14 19:23
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Hello
I purchased a software magazines
Even admitting that some commercial games have been developed using Unity3d , They claim that a game UE4 vs Unity3d does not simply make sense, UE4 playing in an other League No explanation, s top down claim
What do youn think ?
Last edited by AlbertoT; 04/17/14 19:24.
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