function move_cam() { while(1) { if(mouse_right == 1) { camera.pan -= mickey.z*time_step; VECTOR movedir; movedir.x += mouse_force.y; movedir.y += mouse_force.x; vec_rotate(movedir, camera.pan); vec_add(camera.x, movedir); } else { camera.arc -= mickey.z*time_step; } wait(1); } }
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