And again me...

I made this example of an simple music - player system. It features volume fading between songs etc.
If u optimize something: POST!

Code:
// ----------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------
/* 27.03.2014
   ----------------------------------------------------------------------------------------------
   music - system (ms) example script         rayp 2014  free2use   forum:www.coniserver.net/ubb7
   ----------------------------------------------------------------------------------------------
   You can simply add more songs. CopyNPaste MS_SongX and the "if (_ms_song_newsong == X... -
   line" and count up :D see example MS_Song3
   Note: switching songs ingame : _ms_song_newsong = Number of newsong 0 for none ... thats it !
         call "_init_music_system();" once, and have fun !
         set _mm_music_on to 1 be4 calling !
   example needs: song1.mp3 and song2.mp3 placed in your main game directory ( main.c )
*/   
// ----------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------
STRING* MS_Song1      = "song1.mp3";                   // place mp3's in project's main folder
STRING* MS_Song2      = "song2.mp3";
//STRING* MS_Song3    = "song3.mp3";                   // and so on ...
// ----------------------------------------------------------------------------------------------
var _mm_music_on      =  1;                            // 0 = stop music
var _ms_song_newsong  =  1;                            // change this value to load new song nr X
var _ms_song_playing  =  0;                            // song which is playing right now
var _ms_song_handle   =  0;                            // handle to now playing song
var _ms_master_volume = 80;                            // master volume 4 song play
// ----------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------
void _init_music_system(){                             // global running music box function
   proc_mode          = PROC_GLOBAL; 	
   var _fade_to_sound = 0;
   var _volume        = 0;
   _ms_song_handle    = media_loop (MS_Song1, NULL, 0);
   while (1){
      if (!_mm_music_on)              { media_stop (_ms_song_handle); break; return; } // stop all
      if (_volume != _ms_master_volume) media_tune (_ms_song_handle, _ms_master_volume, NULL, 0);//changed vol?		
      if (_ms_song_playing != _ms_song_newsong && !_fade_to_sound){
         _fade_to_sound    = 1;
         _ms_song_playing  = _ms_song_newsong;
         while (_volume > 0){
            _volume -= time_step * 2;
            media_tune (_ms_song_handle, _volume, NULL, 0);
            wait (1);
         }
         media_stop (_ms_song_handle); 
         if (_ms_song_newsong == 1) _ms_song_handle = media_loop (MS_Song1, NULL, 0); 
         if (_ms_song_newsong == 2) _ms_song_handle = media_loop (MS_Song2, NULL, 0); 
       //if (_ms_song_newsong == 3) _ms_song_handle = media_loop (MS_Song3, NULL, 0); 	      
         while (_volume < _ms_master_volume){
            _volume += time_step * 2;
            media_tune (_ms_song_handle, _volume, NULL, 0);
            wait (1);
         }
         _fade_to_sound = 0;
      }		
      wait (1);
   }
}
// ----------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------
// end of this great contribution ... ifuwant give credits 2 rayp ... building a deathstar withit
// ----------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------

See manual
Quote:
media_play, media_tune, media_loop, media_stop
4 more Infos

Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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