I donīt like shade-c for now. I have enough to do with getting used to A8.
And I want to keep things as simple as possible.
I donīt need shade-cīs fancy effects for my first 3D Game, when I canīt create
the fancy content for it yet.
It is always a rediculous show, to see totally craptastic made beginners-games
that uses and are rendered in state of the art AAA effects and shaders.
Those pop up from Unity and UDK in most cases.


Sivan: Sounds very interesting. How would your approach work
in detail in my case? Would the lightmaps be still reacting to dynamic lights while having correct static shadows AND normalmapping shown without them?

Last edited by miez; 03/27/14 22:56.