Quote: Are you going to implement jumping or just falling? I can try myself, but this code makes my eyes pop out.
You'll have to implement jumping in the 'player_gravity()' function. That's where to start. I'm not going to implement it. But you can check out my Zelda script for ideas:
This is a very nice camera I had worked on this problem also a long time back and had some fair results but the code was very bad. This looks much more flexable, I will use it in my projects as well. Very pro looking camera.
I beg you to combine this non cliping camera with your previous zelda code. or maybe add some more movement and capability to the player. About a model I will give you everything that you need. just mention what kind of character that you want, and I will make it for you
deal....????
Re: RPG Movement script non clipping 3rd person camera
[Re: Kotakide]
#43945 07/09/0511:1007/09/0511:10
wow obinks model and an updated code with jumping ect sounds to good to be true :P i just saw his guard and its amazing!, i love this camera to altho it seems to get confused when its in a tight gap and spins wildly