Hello,
I have a lift platform which judders when the player gets on it and it moves.( I do not want to use the standard lift01 as it moves as soon as the player gets on it – I want the lift ‘triggered’ by the switch while the player is standing on it).
I assume there must be some reaction between the player and the lift – their bounding boxes?
I have tried inserting bits of code from the template lift code to solve this problem, but to no effect. Below is the code I use to work the lift. A lever is pulled and the lifts moves;-
Code:
function craterlift()                 
{
   while (levercrater.tilt < 359)    //lever switch which activates lift
   {  
      levercrater.tilt += 20 * time_step;
      wait (1);
   }
   while (platform1.z > -60)         //something needed here to stop judder?
   {
     platform1.z -= 2 * time_step;   //lift starts to move
     wait (1);
   }
}
action craterlever()
{
   levercrater     = my;
   my.enable_click = on;
   my.event        = craterlift;
}


Can anyone help please? I have spent a LOT of time on this – and it has beaten me !!
Kind regards, David
(david@davidmoreton1.wanadoo.co.uk)


Last edited by rayp; 04/02/14 14:02. Reason: added code tags ( press "edit" to see how i did it, and please use them next time [again] )