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Re: RPG Movement script non clipping 3rd person camera [Re: draculaFactory] #43942
06/18/05 08:22
06/18/05 08:22
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

Are you going to implement jumping or just falling? I can try myself, but this code makes my eyes pop out.



You'll have to implement jumping in the 'player_gravity()' function. That's where to start. I'm not going to implement it. But you can check out my Zelda script for ideas:

http://www.coniserver.net/ubbthreads/sho...true#Post462719

Quote:

It is quite scary. How much time did it take you?



It's scary eh :P About a week I think, on and off. Alot of refining mostly.

Re: RPG Movement script non clipping 3rd person camera [Re: Eagle] #43943
06/30/05 12:58
06/30/05 12:58
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
This is a very nice camera I had worked on this problem also a long time back and had some fair results but the code was very bad. This looks much more flexable, I will use it in my projects as well. Very pro looking camera.

Thanks very much.


Guardian

Last edited by Guardian; 06/30/05 12:58.

Guardian

Game Models
Re: RPG Movement script non clipping 3rd person camera [Re: DavidLancaster] #43944
07/09/05 06:22
07/09/05 06:22
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
AWESOME

This is camera movement of my dream...

I beg you to combine this non cliping camera with your previous zelda code. or maybe add some more movement and capability to the player.
About a model I will give you everything that you need. just mention what kind of character that you want, and I will make it for you

deal....????

Re: RPG Movement script non clipping 3rd person camera [Re: Kotakide] #43945
07/09/05 11:10
07/09/05 11:10
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
wow obinks model and an updated code with jumping ect sounds to good to be true :P i just saw his guard and its amazing!, i love this camera to altho it seems to get confused when its in a tight gap and spins wildly


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
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