if you want to add camera to xyz for model just do this
vec_set(camera.x,vector(player.x,player.y,player.z)); /// add camera to player xyz
camera.pan = player.pan ;
camera.tilt += 5 * mouse_force.y;
if you want to add camera to a bone in player just do this :
VECTOR temp;
vec_for_bone(temp,player,"head"); /// add camera to player head
vec_set(camera.x,temp);
camera.pan = player.pan ;
camera.tilt += 5 * mouse_force.y;
if you want to set player invisible to this camera , just do that
camera.genius = player;/// the player is now invisible inside view range
hope this help you
