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Re: The answer to life, the universe and unity3d
[Re: PadMalcom]
#439699
04/07/14 17:18
04/07/14 17:18
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Re: The answer to life, the universe and unity3d
[Re: FBL]
#439815
04/10/14 13:17
04/10/14 13:17
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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You know what else rocks? Collaborative level editing! It's level editing, but you can shit talk each other while they work on their stuff. This cuts down roundtrip time and can help reduce the whole moral of the design team down to zero in less than 4 hours! We made a video to show you how awesome it really is: And Nils wrote a blog post where he also talked about the Voxel terrain: http://rayne3d.com/blog/04-09-2014-devblog--8---terrain-and-downpour-tl;dr: Fuck yeah!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: Dico]
#439828
04/10/14 16:26
04/10/14 16:26
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Nils did all of the work on the editing and the terrain. I barely did anything at all, so if anything: Nils is the best!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: The answer to life, the universe and unity3d
[Re: Dico]
#439838
04/10/14 18:33
04/10/14 18:33
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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When it's done. We hope to go open beta with the 0.6.x release (probably not the initial release but sometimes later with 0.6.3 or so) and then take it from there.
We would like to release a great product, not just something mediocre. And quite frankly, we have no problem pushing the release back a month or two if it means to have a great release.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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