void main()
{
fps_max = 60;
level_load(NULL);
var i;
for(i = 0; i < 100; i++)
{
you = ent_create(CUBE_MDL,vector(50+random(200),random(100)-50,random(100)-50),NULL);
your.skill1 = i%2;
}
wait(-2);
you = ent_next(NULL);
while(you)
{
ENTITY* you2 = you;
you = ent_next(you);
if(!you2.skill1) ptr_remove(you2);
}
wait(-1);
you = ent_next(NULL);
while(you)
{
ENTITY* you2 = you;
you = ent_next(you);
ptr_remove(you2);
}
wait(-1);
for(i = 0; i < 100; i++)
{
you = ent_create(SPHERE_MDL,vector(50+random(200),random(100)-50,random(100)-50),NULL);
you = ent_create(CUBE_MDL,vector(50+random(200),random(100)-50,random(100)-50),NULL);
your.skill1 = 123; // only remove cubes
}
wait(-2);
you = ent_next(NULL);
while(you && i > 50) // i == 100 at start
{
ENTITY* you2 = you;
you = ent_next(you);
if(you2.skill1 == 123) // remove half of the cubes
{
ptr_remove(you2);
i--;
}
}
}