function DecreaseVolumeInEngine()
{
VolumeChanging = 1;
/*Cycle through molecules and move them all to spawn point before deleting the container.
Otherwise, the container will shrink past the location of some molecules, leaving them
outside*/
var teleported = 0;
you = ent_next(NULL);
while(NoOfMolecules > teleported)
{
ENTITY* NextMolecule = you;
you = ent_next(you);
if(NextMolecule.skill51) //if it has a skill51, meaning its a molecule
{
NextMolecule.x = (SpawnPoint.x + (2000*V)) + random(100);
NextMolecule.y = (SpawnPoint.y + (2000*V)) + random(100);
NextMolecule.z = (SpawnPoint.z + (2000*V)) + random(100);
}
teleported+=1;
wait(1);
}
ent_remove(Container);
Container = ent_create("HollowCube.WMB", vector(0, 0, 0), ResizeTheCube);
wait(-1);
VolumeChanging = 0;
wait(1);
//Center the camera behind the cube. New camera location is dependent on V (Volume of Cube)
// camera.x -= V * 13000;
// camera.y += V * 5000;
// camera.z += V * 5000;
// wait(1);
}