function enemy_createitem()
{
var i;
var random_num = 0;
for(i = 1; i < 9; i++) {
if(player_pointer[i]){
random_num=random(100);
randomize();
if (random_num >= 66) {you = ent_create("MDL_BonusHealth.mdl",vector(my.x,my.y,my.z+40),item_healthbonus);}
if (random_num < 66 && random_num >= 50) {you = ent_create("MDL_BonusArmor.mdl",vector(my.x,my.y,my.z+40),item_armorbonus); }
if (random_num < 50) { you = ent_create("MDL_BonusSpeed.mdl",vector(my.x,my.y,my.z+40),item_speedbonus); }
you.STATE = i;
send_skill_to(pointer_player[i],you.STATE,0);
}
}
}