Firstly, sorry for my poor english but i think this is important. if I assign "action" to terrain, every time i try to "game_load", nexus is increasing. on A7, if terrain_chunk is set to 0, no problem. on A8 nexus still increasing.
also if you set compatibilty = 13; ? some time ago I got strange high nexus values , but since I set it I had no problem... maybe unrelated, it could have been caused by nexus overflow resulted by setting -nx or max_nexus by a starting level to 200... don't remember exactly.
anyway, a little nexus article would be great about how to use it and how to not to use, and as a possibility to use dynamic memory allocation instead. my editor can eat a lot of nexus, so maybe I would need a better memory management system...
Thanks - we'll look into that. There is a problem in A8 not with the nexus itself, but with the nexus display. This seems to be related.
You are right. but i am sure there is a problem about memory usage itself. because I've tested with ati tray tools. memory really incerasing. and i realize on A8, memory is still little increasing even without terrain's action. (nexus panel doesn't show it but ati tray tool show it)
As i said my workaround works fine on A7. But i'm worried about that; "this problem may cause other problems?" Is there anything else I should know? I can not take advantage of update, you know i'm not A8 user.