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Re: What are you working on?
[Re: Michael_Schwarz]
#440717
04/30/14 10:16
04/30/14 10:16
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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I just hope once I can make a more life-like effect... but it does the job for non-sea-battle games... , add better sunlight reflection I quess. Or just add a shit-load of water vegetation and ship debris . Apart from that I do like it though.
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Re: What are you working on?
[Re: sivan]
#440728
04/30/14 14:33
04/30/14 14:33
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I guess the looks-like-plastic-effect is caused by a too low specular exponent.
Try increasing it (I think you'll have to increase the spec intensity aswell)
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: MasterQ32]
#440757
05/01/14 12:42
05/01/14 12:42
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@sivan: maybe, but it's important to not use too noisy normalmaps. Better focus on an accurate one. here are 2 example screenshots, this should come out if you increase the exponent and intensity: ( please ignore the bad and wrong normalmapping )
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#440773
05/01/14 18:13
05/01/14 18:13
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Kartoffel@ your sun looks like weapon's muzzleflash otherways ocean looks awesome! Greets
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