Originally Posted By: tolu619

Then how do I undo the hit.entity.alpha once the player is no longer behind a wall?

Try this code. it works fine with entity and terrain. I have no idea about level blcoks. sorry...

Code:
ENTITY* temp_ent;
function camera_follow(ENTITY* ent)
{
	while(1) 
	{		
		vec_set(camera.x,vector(-400,0,100));  // camera position relative to the player      
		vec_rotate(camera.x,ent.pan); // rotate the camera position with the player
		vec_add(camera.x,ent.x);      // add player position
		vec_set(camera.pan,vector(ent.pan,-10,0)); // look in player direction, slighty down 
		c_trace(camera.x, ent.x, IGNORE_ME | IGNORE_PASSENTS);
		
		if(HIT_TARGET)
		{
			
			if (hit.entity!=NULL)
			{
				if(temp_ent!=NULL) // undo translucent for previous entity
				{
					reset(temp_ent,TRANSLUCENT);
					temp_ent.alpha = 100;	
				}
				
				temp_ent=hit.entity;//handle for previous entity
				set(hit.entity,TRANSLUCENT);
				hit.entity.alpha = 60;	
			}
			
			
		}
		else //if no target, undo translucent for previous entity
		{
			if(temp_ent!=NULL)
			{
				reset(temp_ent, TRANSLUCENT);
				temp_ent.alpha = 100;	
			}
			
		}
		wait(1);
	}
}