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I just thought I'd point it out. I like giving details and the more I know about something, the more details I tend to give. It might be helpful, who knows.
While I was sort of joking, take a look at my post and yours. We said almost the exact same thing, just with different words . As an example:
Your quote:
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a quant, in it's shortest form, is one unscaled texture pixel. A quant can be any unit of measurement you want. The measurement comparision depends on the type of game/project you're working on. If you're doing a shooter game, 1 quant = 1 inch would be a decent scaling.
My quotes:
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First of all, the quant is an arbitrary unit of measure (when it comes to the real world). You can make it equal an inch or a foot or a meter or whatever. It all depends on your needs. The manual recommends, for a first person shooter, that a quant equals approximately one inch or approximately 2.5 cm, but that is only a recommendation.
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