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engine_gettaskinfo()
[Re: Dico]
#439890
04/11/14 17:57
04/11/14 17:57
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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The thread is/ was about two separate problems:
1) The Nexus variable in the debug panel "exploded" in some levels of my game, from an average value of about 40MB up to 7-49GB. The reason for this was simple though, the max_nexus set before you start the game simply was too low in some cases (in prior versions/ years ago there used to be an error message then).
2) For debugging purposes I've written a level protocol function which among others lists the functions currently running in the level. However, in my project (and at least one other project) there is one/ two functions which yield broken names and lead to crashes.
Last edited by Superku; 04/11/14 17:58.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: engine_gettaskinfo()
[Re: jcl]
#441372
05/20/14 11:58
05/20/14 11:58
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thank you for the response. The error messages or warnings appear when no data.skd file was found on game start. I've just tried it again, unpacked the zip file, created a Superku folder (in "Eigene Dokumente"), copied the data.skd file there, and started superku_crashes.c with a Test Run. On the 4th try the L2C error appeared. Der Bildschirm sollte dann schwarz werden und eine rote DEBUG_VAR arbeiten. Crasht es nicht innerhalb von einer Sekunde, dann verlassen Sie bitte die Anwendung und versuchen es noch einmal (für gewöhnlich crasht es nach 1-5 Versuchen). However, I hope the developer has found the issue even so.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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