I do know that the normals are not flipped, but I don't know what you mean by "mesh the texture of the cubes"?? could you clarify please?
I've found that the model looks correct in MED when it is set to "Texture Mapped" which is what I have it set to by default. However the engine is showing the equivalent of "Texture + Gouraud" how do I fix this?
Last edited by xbox; 05/23/14 16:07.