if(vec_dist(camera.x,my.x) < 40)
{
VECTOR temp; ANGLE temp2;
vec_diff(temp,my.x,camera.x);
vec_to_angle(temp2,temp);
if((ang(temp2.pan-camera.pan) < 45) && (ang(temp2.pan-camera.pan) > -45)) //test visibility so vec_to_screen doesn't display when facing opposite
{
VECTOR* vTextpos = vector(my.x,my.y,my.z);
vec_to_screen(vTextpos,camera); // convert to screen coordinates
if(vTextpos != NULL)
{
if(items >= 2) // item collected?
{
draw_text("Press E to open the door",vTextpos.x,vTextpos.y,vector(0,0,255));
if(key_e)
{
snd_play(door,100,0);
my.skill10 = 1; // terminate loop and run level_load at end of function
}
}
else
{
draw_text("You're missing a required item",vTextpos.x,vTextpos.y,vector(0,0,255));
}
}
}
}