Originally Posted By: Stansmedia

Code:
action ...
{
	while(1)
	{
		if(vec_dist(my.x,player.x) < 32)
		{
			if(key_e)
			level_load
			...


The thing is (I might be wrong) that all instructions in those brackets (key_e) will run till loop is actually running.
You don't want to change your level endlessly, right?
You could insert 'break' after 'level_load', but that's not a good idea (probably), but it will work for sure!


Greets


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