Editing in wed is a nightmare. I decided to do some indoor levels but it's looking like it's gonna have to be cracker jack box simple or no dice. I know all the cool kids are using high end modellers to make their maps but I just find the work flow a pain.

1. Texture lock should be renamed to texture lottery. I spent a good chunk of time making a pretty neat looking hallway. I finally get to a point where im feeling good about it and... One of the columns against the wall are all messed up. Speaking of which, I wish there was a tool in WED that could calculate and wrap a texture around a cylinder. That would be amazing. Anyway... So I ungroup the blocks - when suddenly - all the wall textures are pooched. CTRL-Z went out for lunch break I guess because the history had been erased for some reason. Luckily I had a back up file. So I start again from where I saved and carefully got it right. I duplicate the group and rotate it - when suddenly - all the textures are sketching out. If I had a stack of papers somewhere close I would throw them up in the air.

2. Well. I guess Just 1. It would be cool to have customizable block creation. Like arches, bends, etc.


After rotating a group with texture lock.




Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en