0 registered members (),
1,209
guests, and 0
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: fake an outline shader
[Re: Kartoffel]
#441843
06/04/14 16:56
06/04/14 16:56
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Yes, that's what I said in my post above: You can do this in a modeling program: Duplicate your model, scale it a little (by normals, which is not possible in MED), invert the normals and apply a black skin.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: fake an outline shader
[Re: Kartoffel]
#441862
06/05/14 00:57
06/05/14 00:57
|
Joined: Nov 2006
Posts: 497 Ohio
xbox
OP
Senior Member
|
OP
Senior Member
Joined: Nov 2006
Posts: 497
Ohio
|
I have done as Superku suggested, but I'm not getting anywhere. I have absolutely no experience with blender, and it's looking to stay that way I feel like there is an issue with the importing of obj and 3ds into MED. If I scale along the normal and export as 3ds to import into MED, it imports at half of the size of the original. If i export as obj to import into MED, it imports even smaller at almost a quarter of its original size. In case you are wondering, I'm importing it back into MED because 1) I need to save it as a mdl 2) I can't flip normals in blender. I really appreciate you guys taking time to offer tips and suggestions. If you want, I'll download HyperCam or similar to record my desktop so you guys can see exactly what i'm doing (if it's something wrong) and see what my problem is. Just let me know.
|
|
|
Re: fake an outline shader
[Re: xbox]
#441864
06/05/14 08:58
06/05/14 08:58
|
Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
|
Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
|
it imports at half of the size of the original. I'd bet it has something to do with the inch<->cm relation. Salud!
|
|
|
Re: fake an outline shader
[Re: xbox]
#441901
06/05/14 17:40
06/05/14 17:40
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
I don't have the time to watch the entire video, sorry, but it seems like you scale the model globally: you have to scale every polygon along it's normal, the shortcut is 'alt+s'.
to flip the normals, simply press 'w' and click "flip normals".
at least these are the shortcuts for the blender version I use. for both, the scaling and flipping the normals, you have to select the whole model.
Edit: well, looks like the video isn't as long as I expected... from what I saw you did everything right, there's just a scale problem when converting the model. maybe you could try another format like fbx.
Last edited by Kartoffel; 06/05/14 17:47.
POTATO-MAN saves the day! - Random
|
|
|
Re: fake an outline shader
[Re: xbox]
#441937
06/07/14 02:49
06/07/14 02:49
|
Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
|
Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
|
It shouldn't be taken out... I import from FBX because I purchased from arteria
Last edited by DLively; 06/07/14 02:49.
|
|
|
|