I would really, honestly suggest modeling it out instead.
I don't build levels in that degree with WED anymore, however I created a tutorial for those who are interested in understanding the fundamentals, and the possible setbacks.

Quote:

I know all the cool kids are using high end modellers to make their maps but I just find the work flow a pain.


Patience will get you what you want.

Last edited by DLively; 06/07/14 02:32.

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