I'm still struggling with this. I defined a bmap earlier now it says "script crash in *insert function name here*" whenever I try to assign the bmap to a panel.

Code:
BMAP* GoshawkChosen = "GoshawkCharacterChosen.bmp";

PANEL* PlayerOnePan =
{
	pos_x = 20;
	pos_y = 100;
	layer = 8;
	flags |= OVERLAY;
}

function ChooseGoshawk()
{
...some code here...
	PlayerOnePan.bmap = GoshawkChosen;
....more code...
}