in my script i have:
var water_height = 3;

in my fx file i have:
float water_height;

Not sure why its not working. Also not sure why the water isn't reflecting on larger planes in other maps. It's being rendered all "kaleidoscope" style.. Fix one problem and another pops up. Coding whack-a-mole.

Edit: I really should have backed up my mtlFX file lol

Last edited by Stansmedia; 06/15/14 19:43.

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