function level_switch(var* number)
{
trigger1 = 0;
trigger2 = 0;
trigger3 = 0;
trigger4 = 0;
trigger5 = 0;
mtl_hdr.skill4 = floatv(30); //set HDR values
mtl_hdr.skill1 = floatv(20);
mtl_hdr.skill2 = 20;
mtl_hdr.skill3 = floatv(20);
if(number == 0)
{
day_level = 1;
level_load("zero.wmb");
wait(1);
set_sky_lighting_suntomoon();
}
if(number == 1)
{
level_load("one.wmb");
wait(1);
set_sky_lighting_inside();
}
wait(3);
camera.arc = 90;
pp_set(camera,mtl_blur);//mtl_hdr
pp_add(mtl_hdr); mtl_blur.skill1 = floatv(0);
}