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Hi Peter,
Congratulations on a big milestone. I am sure that you are encouraged by the positive feedback.

Why did you not simply use one 96X96 terrain? I assume that was because it helped the FPS. How much difference did it make?
Regards,




Thanks Jim. Yes, its a framerate issue. Plus everything is just more managable in smaller chunks (fewer pathfinding nodes, fewer entites, etc). However, if there ever is a Game #2 I want to work on making the whole world seamless with dynamic loading of everything. But one thing at a time ...