After working with everything having bump mapping, I decided to flip the switch to optimize the no shader gameplay. It looks like my models are lit with paint. I've been trying to mess around with d3d_pointlightfalloff but with no success. Even with diffuse values at 1 - the inner range of the dynamic lights are still just destroying the textures. Does anyone know of a method to tame these friggin lights?





edit: I just realized I posted this in the shader forum when it's more of an engine thread. SO I GUESS my question is: is there a fixed function shader that normalizes lighting or something? grin

Last edited by Stansmedia; 07/04/14 23:08.

Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en