make sure you use PRAGMA_PATH where applicable.
Your Project folder will contain all your work files - When you run the map compiler it creats several extensions branched off your level name. You wan map.wmb for loading a level.
Make sure you are using the correct coding for your includes -> as noted above there are two types.
There are TWO KINDS OF INCLUDES:
#include <mtlFX.c> //Default files
#include "thisoniscustom.c" //custom files