Originally Posted By: DLively
like I mentioned, when you compile a level, (level.wmp) for example, it will create several extentions in your project folder. such as -> WMB, $$M, $$p, $$w... You only need to concern yourself with the wmb file, as it is the file used to load the level through script.


I think there is NO .wmp(p) file directly or maybe it's kinda 'level.$$M.wmb(p)' ,right?


Originally Posted By: DLively

where are your models placed? in a subfolder? if so you will need to have PRAGMA_PATH set up so te script can find those models.


I am sure I did the include and PRAGMA_PATH stuff right. I know I should do something ,but can't remember it.


Originally Posted By: DLively

Otherwise, you should take care to ensure everything is in the correct project folder, and that you didnt accidently save it to an arbitrary file, or location.


I am sure everything is correct. Normally, the problem is as follows:

WED deals with subfolder called 'levels' (in which the level files are in) as the WORK directory. Not only that, but when I add a path for the REAL work folder, ALL needed paths are added once and TREATED AS WDL RESOURCES ,so I can't add any models, sprites, sounds or anything

Originally Posted By: DLively

EDIT: Look into pragma path wink


grin
Man, I swear it is not PRAGMA_PATH! LOL

Last edited by CyberGhost; 07/07/14 01:18.

Nothing to say ....