Look, the situation changed. I can load models, sprites and all kinds of stuff into WED. But the problem is: I CAN'T TEST RUN THE LEVEL. I can load that level in the main script. So, that's not a REAL PROBLEM ,but it is still a problem 'cause I haven't yet started scripting anything concerning the level ,but still want to test it.

Ok, here's my PRAGMA_PATH code:

Code:
#define PRAGMA_PATH "models";
#define PRAGMA_PATH "levels";

#define PRAGMA_PATH "levels/game_startup";

#define PRAGMA_PATH "levels/chapter_1";
#define PRAGMA_PATH "levels/chapter_1/mission_1";

#define PRAGMA_PATH "levels/map_entities";
#define PRAGMA_PATH "levels/map_entities/bed1";

#define PRAGMA_PATH "terrains";
#define PRAGMA_PATH "scripts";
#define PRAGMA_PATH "sprites";
#define PRAGMA_PATH "sprites/GUI images";
#define PRAGMA_PATH "sprites/GUI images/Out game";
#define PRAGMA_PATH "sounds";
#define PRAGMA_PATH "fonts";




This image might give you more info about my issue:





I really can deal with it. I can just copy models to every level folder, then after I finish building my FASCINATING level, I just wipe out all the BAD models. "GET OUT ,EVIL MODELS!! YOU GOT MY BRAIN COLLAPSING!! mad "


Btw. Can you tell me of any site offering FREE and COMMERCIAL terrains? 'cause I think they are the hardest-to-get resources grin


Nothing to say ....